![]() Accommodating larger boxes may mean needing to sacrifice the number of different titles stocked. ![]() But I would point out that a retailer also has to balance their own supply of shelf space. I’m not in a position to dispute this (I’ll let the retailers and the publishers chime in). ![]() (#1) The conventional line from publishers is that larger boxes have more “presence” on a retail shelf, and that all other things being equal, a bigger box (logic would suggest) would sell more. Let’s see if we can structure this around a few claims to keep ourselves organized here: Throughout all these discussions, there are a number of different lenses and ways of tackling the box size question that I feel are worth teasing apart. So I’m feeling another Zeitgeist moment, this time swirling around the topic of “box size” for games and what peoples’ tolerances are for oversized and/or inefficient box sizes.
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